Degenesis Rebirth Edition


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Book Sets: $120.00

Storyteller Screens: $25.00 each

Posters: $15.00 each

degenesis-in-thy-blood-vorbestellungen-2New Arrival:
In Thy Blood


The Eshaton. A swarm of asteroids from the far ends of the universe travels toward earth, ushering the end of humanity.


500 years have passed. Earth is engulfed by a new ice age. Glaciers are carving their way through the old world. America, Asia, Australia have fallen. Only Europe and Africa are left as habitable zones. While Europe is caked in ice and snow, Africa has blossomed into a subtropical paradise. The Axis of the world is once again the Mediterranean Sea.

And Mankind hasn‘t given up just yet. From the ashes of a destroyed civilization, a new one has risen. Cults, clans and tribes are fighting for dominance in a world that is being reborn.

Apocalyptic sects raise fortresses in the landscape. Clans form new cities. Border towns rise from the settling asteroid dust. A whole people are on the move to harvest the artifacts of the lost generations. To rebuild earth in a new and glorious fashion.

But in the shadows of the craters something is moving. A strange virus that was traveling underneath the icy shell of the asteroids has started infecting humanity‘s DNA. The virus, called the Primer, is starting to mutate people who get in touch with it, transforming them, turning them into a new apex predator, a new race of human beings.

It‘s the birth of Homo Degenesis.

And this newcomer has the power to wrestle Homo Sapiens from the top of the food chain. Equipped with psychic powers beyond measure, Homo Degenesis has declared war on the upstart mankind, and man will fight back with full force. The battle for earth‘s legacy has begun.


7 Cultures to play


13 Cults

13 Cults dominate the societies of the post apocalyptic world. These cults have enormous economical, political or religious power. Their struggles shatter the reborn settlements and make the earth tremble. Each of them has it‘s vision of a civilization blossoming under their tenure and each of them will do the impossible to make their goals come true.

But the dominance of the cults is being tested for the first time. Across the wastelands the old clans rise. United by hate, the clans wage war under new banners, destroying the power structures that once held them at bay. Everything is at stake, and in the wake of the onslaught, the cults will have to make their stand.
This is their legacy.

Mankind is under siege.
The enemies of Homo Sapiens are drawing closer. Day by day, they gain more followers, more territory, more power.
AMSUMO machine men stalk the ruins in preconditioned patterns. Sleepers, elite soldiers from the past awake to bathe civilization in warfare and bloodshed. Marauders, rotting, undying gods wield weapons of mass destruction and wreak havoc across the land.

But man has to face his greatest enemy yet:

Homo Degenesis, spawn of the Primer, rises from the craters, each breed wielding powers that bend the laws of reality.
Shapeshifting, precognition, psychokinesis, these aberrants are the peak of evolution. The insect swarms of the world come to do their bidding. Where Homo Degenesis claims territories, the earth rots and spore fields burst sepsis into the air, tolling the final bell in the Primers plan.Humanity’s time has come:
Raise the weapons, fight back, or be forgotten. Forever.

This RPG is nothing short of spectacular!



The first book features a detailed introduction into the world of Degenesis, the cultures and cults that inhabit and dominate the world. Short stories, background information and an extensive and lavishly presented history chapter lead the reader into the customs and agendas of earth's survivors

BOOK 02 

The second book features the game mechanics, the rules of character creation, combat rules, cult gear and equipment, mods, as well as a unique and customizable character creation system. Along with that comes an introduction into storytelling, covert operations, and an vast chapter on the enemies that lurk inside the world of Degenesis. Embargo, a ready to play adventure, lures new characters right into the battlefield.

2 Hardcover Books
704 Pages In Full Color
7 Cultures, 13 Cults, 21 Clans, 8 Major Enemy Factions
Fully Revised Backstory And Rules System
"Primal" And "Focus" Introduced As New Features Of The Game System
Updated Character Generation System Allowing New And Powerful Combinations Between Culture / Concept / Cult Or Clan
Over 300 Illustrations By World Famous Artists
Genre Defining Layout And Presentation